


“As the first and only virtual world that began on the web and is now making the transition to mobile via a platform agnostic game, the complete Woozworld experience will be available in “Unity” whether kids are on a PC/Mac at home, their smart phones, on the way to school or on a tablet heading to grandma’s house. Once the creating is complete kids invite their friends to check it out, which leads to the real differentiator for.
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“Compared to other online sites that mostly feature licensed games or episodes of their latest TV shows, Woozworld lets kids create their own world. Tweens are welcomed into Woozworld and after picking their avatar they can start creating Unitz, which are the spaces players design to show their interests and personality, and then visited by others in the Wooz-Woozworld started with 50 virtual spaces, today they have over 30 million!Īccording to Woozworld: “ Woozworld has acknowledged the fact that kids have changed the way they play, both online and off, so they’ve changed how they play with kids.”
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Woozworld is a place where Tweens and their parents can feel free and safe, where they can explore and experience, go on quests, play, build, learn and share.” Woozworld empowers kids’ creativity and social skills while playing with others, entering contests, and all the fun of the Internets! The Tweens will love it.Īccording to Woozworld, the game and avatar-based social network is built upon “a convergence of several trends: the evolution of gaming from a solitary activity to a social one, the continuing popularity of social networking and a growing interest in three-dimensional Web. Welcome to Woozworld, which claims to be the hottest virtual world for kids today, and with 13 million registered users it’s hard to argue the point.

Part of growing up is leaving the trappings of childhood behind (see, Christopher Robin) and moving on to the interests beyond the pale, for instance, MMO gaming for Tweens.
